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Vanguard fleets consist of 30 Swarmlings led by an admiral with the Void Swimmer Trait. When the Prethoryn Scourge is defeated every empire will gain +20 Happiness for 10 years and 700-4000 Unity.Īudio Cue: As the Prethoryn Scourge infests more of the galaxy soft chewing sounds will start to be heard in the background. Overrun habitats are destroyed entirely and are likewise impossible to rebuild. Ring world segments destroyed by the swarm cannot be rebuilt. If the Scourge overruns a ring world segment it will destroy it.In order to get rid of the infestation, infested planets must be bombarded until Devastation reaches 100, at which point they will turn into a barren planet that can be terraformed. Once all Pops have been purged the planets will be turned into an infested world. During this phase the planet can be recaptured with ground armies. Prethoryn transports will invade inhabited planets using ground armies in order to occupy it and purge the Pops.As with regular colony development any orbital bombardment will instantly interrupt the process. They will land on uncolonized habitable planets and when the colony development process is complete the planet is turned into an infested world. The Prethoryn Scourge use infestors as colony ships.Their starbases are as strong as citadels and modified by the Crisis Difficulty setting. Prethoryn constructors will build starbases to expand their territory into unclaimed systems.Each fleet will take systems in a way similar to Total Wars.(yearly) If their count of Infestors is under 4 but they still have at least 10 ships total, they get a fleet of 3 constructors.(yearly) If their count of Infestors is under 4, they get a fleet of 5 Infestors.(monthly) If they have no planet and army they get a fleet of 20 armies.The Swarm gets fleets at regular intervals on any system with a spaceport.The Prethoryn species itself is immortal so their gestalt pattern admirals will never die of old age.The Prethoryn Scourge uses the following mechanics: If the Galactic Community was formed, a Galactic Priority to fight the Prethoryn Scourge becomes available. If an empire's primary species has the Hive Minded or Psionic traits it will be able to communicate with the crisis but diplomacy is still impossible. At this point the Prethoryn Scourge appears in the contact log but cannot be communicated with. In each vanguard system 3 Star Brood and 3 Transport Fleets will spawn. 200–600 days after the vanguard the main invasion fleet will arrive at the center system. 120 months after that, a transmission will be received from the swarm.ģ0 months later the Vanguard will arrive with 12 fleets. The closest 5 systems are marked for the vanguard fleets. It will not be an owned system either unless every rim system is claimed. The system cannot be within or near a Fallen or Awakened Empire. A system at the edge of the galaxy will be marked as the center of the Invasion. On a MTTH (Mean Time To Happen) of 50 years, they will be close enough to get the general direction of the swarm. Immediately a situation log notice called "The Coming Storm" is added. The Prethoryn Scourge Crisis begins with a notice about subspace echoes beyond the galaxy that are approaching. During an endgame crisis an audio cue that will play in the background and grow more pronounced the more systems are controlled by the crisis. The chance is increased by the aforementioned modifiers.Įndgame crises have a situation log entry that keeps count of the casualties on both sides and shows how close the crisis is to being defeated. If the Crisis Type game setting has been set to a specific crisis then that crisis alone can appear, with a 20% chance to spawn every 5 years. 2x if there won't be or can't be any War in Heaven.For all crises the weight will increase the following way: Only one endgame crisis can take place.Įach crisis has its own base weight, with the Prethoryn Scourge having a base weight of 10, the Extradimensional Invaders 8, the Contingency 10, and no crisis 120. If there won't be or can't be any War in Heaven, any regular empire has Jump Drives or Psi Jump Drives technologies or the Extradimensional Experimentation resolution is passed they can happen as soon as the end-game year is reached. 1.3.7 Successfully repelling the ContingencyĮndgame crises have a chance to trigger every 5 years once 50 years have passed since the end-game year.1.2.3 Successfully repelling the Extradimensional Invaders.1.1.5 Successfully repelling the Prethoryn Swarm.